Sonification: Auditory Graphs
Sonification: Auditory Graphs
- Map: Pitch (frequency) -> ordinate (y) vs Time
-> abscicca (x)
- Hear
points (1,1) and (2,4):
- Hear
a straight line
- Hard to distinguish y = x from y=x2
- Add "drum" beat:
- slope dy/dx : number of drum beats
- curvature d2y/dx2: pitch of beat
-
y=x2 (+ curvature, low f beat)
-
y=sqrt(x) (- curvature, high f beat)
- Gaussian